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1. Goodbye my friends! - in EVE Technology Lab [original thread]
o7
- by Peter Powers - at 2016.06.24 12:45:22
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2. Perry: PHP Crest Library - Deprecation Notice - in EVE Technology Lab [original thread]
Hi, I'm the author of Perry. i understand that there is some sort of Crest code challenge is going on, and I guess that's why a few people have chatted me up about current Perry not working with current Pheal and so on. I've just updated Perrys ...
- by Peter Powers - at 2016.02.15 16:59:24
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3. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Wribbley wrote: Old players are invariably super rich with nothing much to spend isk on. I doubt any would care about the minimal return on investment. It's still a terribad idea though. I consider myself an old player. I have ~200m isk atm.
- by Peter Powers - at 2015.10.16 08:58:05
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4. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Quote: 0 GÇô 5 million skillpoints = 500,000 unallocated skillpoints added 5 GÇô 50 million skillpoints = 400,000 unallocated skillpoints added 50 GÇô 80 million skillpoints = 200,000 unallocated skillpoints added > 80 million skillpoints =...
- by Peter Powers - at 2015.10.15 15:36:29
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5. [Ruby] EAAL new gem released 0.1.14 - in EVE Technology Lab [original thread]
0.1.15 now, thanks for the gemspec fixes, darix.
- by Peter Powers - at 2015.04.03 17:26:18
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6. [Ruby] EAAL new gem released 0.1.14 - in EVE Technology Lab [original thread]
Aloha, as per request i've released a new version of the EAAL gem, this contains various bugfixes by the community, if you use EAAL, you should update. special thanks go to all contributors. Release on rubygems: https://rubygems.org/gems/eaal...
- by Peter Powers - at 2015.04.02 08:26:32
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7. Development - in EVE Technology Lab [original thread]
Martin T wrote: I think both the XML API and CREST are easy enough to work with at a low level that reinventing the wheel doesn't cost you that much more time. most people who said that don't care about the cache. Martin T wrote: Also d...
- by Peter Powers - at 2015.01.03 17:24:55
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8. [PHP][API] Release: PhealNG 2.0.0 - in EVE Technology Lab [original thread]
Good day everyone! it has been a while that Pheal(NG) has seen any larger changes, and I was holding back a community contribution as it is breaking backward compatibility, and i expected to break BC with another change as well. Basically i had ...
- by Peter Powers - at 2014.12.29 13:33:27
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9. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it o...
- by Peter Powers - at 2014.11.07 15:37:58
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10. [FanFest] Lets talk Dev Track! - in EVE Technology Lab [original thread]
CCP FoxFour wrote: PeterPowers talking about... well stuff. (also wearing a coyboy hat.... whats with that?) uhm, i was talking about killboards, and using nosql based databases to tackle the problems eve-kill had at that time. als...
- by Peter Powers - at 2014.11.06 11:44:37
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11. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Mrs Comfortable wrote: Bombers remain OP, nothing to see here. That 15 players can basically remove BS from fleet fights is lame. Might as well bring tracking titans back its that level of lame. hum.. bombers OP? i don't think so. Also, m...
- by Peter Powers - at 2014.10.29 08:49:46
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12. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
so yay for the trenches..
- by Peter Powers - at 2014.10.10 08:59:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
...lets have a look through the crystal ball. Lets assume in Winter there forms a new Coalition, made up by people who are fed up with the botlrd-stalemate, a problem that those large nullsec entities have created for themselves. Lets call them H...
- by Peter Powers - at 2014.10.02 08:49:00
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14. BASH Exploit: If you havent heard already! - in EVE Technology Lab [original thread]
Steve Ronuken wrote: If you're only running a web server, and you're not using any shell scripts as CGI scripts, you're /probably/ ok. uhm. no, not really, this is not a CGI specific problem, a lot of standard tools, especially if they are ol...
- by Peter Powers - at 2014.09.29 10:42:00
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15. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
CCP Veritas wrote: Fights need to be un-screw-with-able. We strongly feel that if whatGÇÖs supposed to be a GÇ£fairGÇ¥ match given a set of predetermined rules is thrown off course by outside influence, it invalidates the whole premise. ...
- by Peter Powers - at 2014.09.29 08:47:00
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16. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Malediction: Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia so after the malediction had finally gained a bonus for a useable weapon system, it not gets nerfed back to rockets again?
- by Peter Powers - at 2014.09.19 10:20:00
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17. Private Killboards - in EVE Technology Lab [original thread]
i'd recommend to use zkillboard, as EDK is a lot of pain.
- by Peter Powers - at 2014.09.17 08:26:00
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18. Joomla 3 and eve - in EVE Technology Lab [original thread]
i seem to remember that there was a joomla project integrating pheal(ng?) a while ago, but i can't find a link, maybe google can help you.
- by Peter Powers - at 2014.09.05 10:30:00
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19. PhealNG Examples Request - in EVE Technology Lab [original thread]
pheal(ng) always tries to use the name of the value it provides, in case of a rowset thats the name attribute of that rowset =)
- by Peter Powers - at 2014.08.20 10:24:00
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20. API and character name questions for EVE DEVs - in EVE Technology Lab [original thread]
you can't rely on the character names following the scheme - sadly there where characters named before it was enforced, and also some GMs rename characters.... to illegal names.
- by Peter Powers - at 2014.08.18 11:20:00
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